Tag Archives: games

Beat Bot: Making Rhythmic Robots on PULSE Since 2012

 

 

 

 

 

 

 

 

 

 

 

 

 

Who the heck is that guy?? Meet The Doc. He will be leading you through orientation for the newest addition of games to PULSE: Beat Bot! Beat Bot was created to challenge music students and game players knowledge of rhythmic concepts. Players will create these robots, or Beat Bots, by programming beats that fulfill the specific rhythmic requirements of the game.
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Berklee @ SXSW interactive

Every year thousands of musicians, industry folk & fans roll into Austin for SXSW music – including a bunch of us from Berklee. Before the music portion starts, thousands of nerds roll in first for SXSW interactive & film.

Of course I mean nerds in the most awesome sense – designers, programmers, educators, social media gurus, and general Internet enthusiasts – and as Berklee PULSE’s Senior UI Designer, I certainly fit the bill.

You might wonder why Berklee would be at interactive at all, as a college of music? That’s just it – first and foremost we’re a school. The way we think about education has shifted drastically with the advancements of technology – gaming, social media, online courses & the availability of information through the web.

As a group of musicians, teachers, multimedia producers, designers, programmers and writers working on an online music curriculum, the PULSE team embraces the idea that learning should be an interactive experience. PULSE isn’t an online course, but rather what we think the textbook of the future should be: full of games, storytelling, multimedia & fun!

Picked up my SXSWi badge!

I arrived in Austin last friday, excited to learn about the latest and greatest in interactivity, discuss games and web interfaces, and hopefully meet some great people. My expectations were blown out of the water!

One of the biggest themes of SXSWi was how games are revolutionizing education! In fact, the Seth Priebatsch keynote on the first day dove right into that topic! I attended panels on casual educational games, game design as an educational gateway, designing stuff for kids, the future of education and game usability design (to name a few.) Continue reading